You will still need somewhere to enter and exit your base, and it needs to be defensible as the enemy attacks will likely be concentrated here if the perimeter of your base is otherwise inaccessible. Either dig a trench 2 down around with the pickaxe, or build a plateau 2 up beneath your base with the hoe.ġa. The magic number for interrupting enemy pathfinding seems to be 2 “blocks”. The main way to prevent enemies from destroying your base is to manipulate the terrain so that they can’t access it. If you do have a base in the Forest, how do you deal with the constant Greylings/ the occasional troll? I know about digging a 2 deep trench, but due to geography and/ or aesthetics, this isn’t always an ideal option.ĭo mobs have any discernible “patrol,” or do they just spawn in the presence of a player?Īny other tips or talking points related to building in hostile areas? I know teleporters come into play at some point, but apparently not everything can be teleported.ĭo you have a large Black Forest base/ small outpost, or do you simply haul all your copper/ tin back home to the Meadows? The plan is to have a few of these outposts about a days walk from the main base in every direction so that we’re never far from a warm fire/ respawn point. We have a large Meadows base, and 2 small outposts one in the Black Forest (our “West Outpost”), and another about a days walk in the other direction from our base, still in the Meadows, but near the base of a mountain (“East Outpost”). I’d like to discuss the general philosophy for bases that we’ve been using and see how it compares to yours, as well as compile any tips related to defending ones base. Our Black Forest base took a whoppin from a Troll last night, and it had me thinking about ways to build defensible bases outside the noob zone. EDIT: Awesome responses everyone, I’m going to try and compile a couple of tips here at the bottom of the post!
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